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3d
I got my start in 3D with POV-Ray, a fully hand-scripted (non-GUI) renderer. At the peak of my POV-Ray use I produced a 30-minute educational video on the subject of sacred geometry ("The Geometry of Life") for my thesis project at Goddard College.
Shortly thereafter, I switched to 3D Studio Max, and have been a pig in zen ever since. I utilize 3DSMax for many purposes, from the creation of elements to include in 2D designs for print through fully animated digital videos. I'm currently honing my skills as a character modeller and rigger for use in online video games.
My 3D work is heavily integrated into other projects that are presented in other sections of this website, and as such there is little point in reproducing them here. Please visit my Print, Flash, and Digital Video portfolios to see examples of my 3D capabilities.
